Tag Archives: Dwarfs

The Grung Byrn Relief Force


The dwarf mines at Grung Byrn stretch deep into the heart of the Grey Mountains. Founded over two millennia ago, when dwarf surveyors from the Worlds Edge Mountains discovered iron and copper here. It has supplied neighboring holds, chiefly Karak Izor and Karak Norn ever since. What had initially started as skirmishes between miners and night goblins in the spring of imperial year 2521, quickly escalated into intense tunnel fighting. The lower defenses fell in the summer of Imperial year 2521, after Thane Dorin Onehand was eaten by a particularly unpleasant cave squig. Goblin activity increased in the surrounding area, culminating in the Slaughter of Winters Teeth pass IC 2523, where a diplomatic caravan heading from Karak Hirn, to Karak Norn was ambushed. Only Alrik Ranulfssons’ niece, Bera Ghunnarsdottier,
managed to survive the bloodbath. Word of the massacre reached Karak Hirn, prompting King Alrik to send a military expedition to Grung Byrn. A score of miners headed by Borri Brokkisson and master engineer Flakki Skalfsson were sent to shore up the mines defenses in the summer of IC 2523.

Heroes

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Flakki Skalfsson
Mast Engineer 129pts
Gromril Armor, Great Weapon, Brace of Pistols
Rune of Resistance
Rune of Luck
Rune of Stone

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Borri Brokkisson
Thane Battle Standard Bearer (165pts)
Gromril Armor
Master Rune of Gromril,Rune of Furry ,
Rune of Cleaving ,Rune of Speed

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Sven Ironhaft
Runesmith (144pts)
Gromril Armor, Great Weapon
Rune of Spell Breaking x2,
Rune of Stone
Rune of Warding

Core

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The Storm Clouds of Clan Wintersun

10 Thunderers (150pts)
Light Armor, Dwarf Handguns, Shields

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The Hunters of Iron Crag Hills

10 Quarrelers (120pts)
Light Armor, Crossbows, Shields

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Grung Byrn Miners
20 Warriors (225pts)
Heavy Armor, Great Weapons, Full Command

Special

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Deathbringer
1 Bolt Thrower (60pts)
Light Armor, Engineer

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Doombringer
1 Bolt Thrower (60pts)
Light Armor, Engineer

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Urk Grund

Grudge Thrower (150pts)
Light Armor, Engineer, Brace of Pistols
Rune of Accuracy, Rune of Penetrating

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The Grey Mountain Wanderers

10 Slayers (155pts)
7 Troll Slayers, 3 Giant Slayers

Rare

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The Wings of Grungni
Gyrocopter (140pts)

Total: 1498pts

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The Mine Tunnels at Grung Byrn

I have been painting like crazy in an effort to complete the dwarf army before October. This past week, as I was writing scenarios for the campaign I am working on, I thought to myself “How can I have dwarfs and night goblins fighting an entire campaign above ground?” I decided I had to take a break from painting bolt throwers and build some sort of underground terrain. I had a big piece of styrofoam laying around and it inspired me to make an underground skirmish board. It’s pretty quick and dirty but it will have to suffice for the time being. IMG_1882.JPG I started by cutting the outlines of the trenches with a sharp blade. Then I used my fingers to break out the majority of the styrofoam, and used the blade to smooth and shape the tops and sides of the walls. Next I smeared drywall plaster all over the inside and let it dry overnight. IMG_1889.JPG The next morning I cut some squares out of cereal boxes, one for the floor in the beer room, and one for the ramp to the upper level. I shaped some sticks to look like supports and stuck them all around along the walls. Next I painted watered down PVA over the entire piece to keep it from melting when I primed it. I used straight PVA along the ground and sprinkled a thick layer of dirt on to it. IMG_1919.JPG

After the glue was dry I primed the whole thing black and let that dry. I used an old blister pack as a pallet and mixed up a brown from red, yellow and blue craft paint. In another blister pack I mixed up a watered down dark grey and painted it on all over, then I added a few splotches of browns where I thought it looked good. I dry brushed a very light grey over this and let the colors blend together a bit. I made a table from the cereal box, and painted some old dwarf standards and glued them to the walls in the beer room. To finish it off I added a few mushrooms here and there, and glued on some flock to act as moss.

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IMG_1935-0.JPG I hope to come back to this piece once I have a few more projects under control. I would love to add a few LEDs, maybe model them to look like torches.

Master Engineer Flakki Skalfsson

This was one of the first dwarf heroes I bought, I picked it up at the beginning of 6th edition. As with a lot of my dwarf army, I never got around to painting him, he just sat in my foam case for years. I was going to use my thane as the general for this army, but it just seemed to fit the fluff better for an engineer to be in charge of some miners and artillery. So I knuckled down and got some color on him.
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Here is a close up of his hammer (I still paint my gems like I did in 1999). IMG_1684.PNG

Urk Grund

Urk Grund, or “Orc Hammer” in the tongue of men, is over five centuries old. Inscribed with powerful magic runes, Urk Grund has kept watch over the mountain pass leading to Karak Hirn for the last two hundred years. Constructed in I.C. 2000 during the reign of King Mendol Garilsson, this stone thrower has destroyed countless enemies. Named for its performance at the battle of the Twisted Crags, Engineer Skalf Longpipe managed to land a stone directly on Warboss Gorak Blackclaw, turning the huge orc into a gruesome smear, and routing his army. Urk Grund is now under the command of Skalfs’ son, Master Engineer Flakki. He, along with Borri Brokkisson, have assumed leadership of a small force of miners and artillery bound for Grung Byrn with the hope of clearing a goblin infestation in the mines.

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I was hoping to finish master engineer Flakki who accompanies the stone thrower, but instead here is a work in progress shot of him. I will complete him by the end of the weekend, as I told my friend John that I would paint his front rank of Empire Great Swords as a birthday gift and I need to get started on them.

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Karak Hirn Expeditionary Force

I had planned to finish the dwarf army this month. That’s not going to happen, but I’m pleased with how things are coming together. I decided to go with the green and white color scheme of Karak Hirn, with bronze and gold accents. A lot of the models are pewter, I got most of them in the late nineties, and early 2000s. I painted some of the characters back in my early teens, but my style and ability has improved since then and they are in dire need of some TLC. Here are a few pictures of the throng so far, and a work in progress shot of the last five thunderers. 20140615-102602-37562039.jpg

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6/18/2014 Update:
Just finished up the 5 thunderers.

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