Category Archives: Warhammer Warbands

Fall 2014 Campaign Part VI

Well dear reader, it has been one hell of a year! I can’t quite believe how quickly time has gone, or how little attention I have given my tiny lead friends.  I hope to finally finish the posting for Part VII of  the campaign in the next few weeks.  Stay tuned 🙂

 

Scenario 5: Warbands
Defend the Mine
Driven by his shamans’ need for a particularly rare type of mushroom, Rotfang orders a surprise attack on an isolated dwarf mine.
Dwarfs:
Thane, Gurni Whitebeard, Gromril Armor, Shield, Rune of Stone
2 Units of 5 Quarrelers, Light Armor, Shields
2 Units of 8 Miners, Heavy Armor, Great Weapons
1 Bolt Thrower, Engineer, Brace of Pistols
Goblins:
Night Goblin Big Boss, Light Armor, Great Weapon
1 Unit of 20 Night Goblins, Spears and Shields, Standard and Musician, 1 Fanatic
2 Units of 8 Night Goblins, Short Bows
1 Squig Herd, 2 Squig Teams
Rewards:
Dwarfs: If Thane Gurni Whitebeard survives he will accompany the dwarf army in the final battle. He comes with the following equipment: Gromril Armor, Shield, Rune of Stone
Goblins: To hold the mine, the goblins must have an unbroken unit touching the mine with twice the unit strength of the nearest dwarf unit to the mine. If the goblins hold the mine at the end of the battle, Mad Max, a Night Goblin Shaman Level 2 may accompany the army in the final battle, he carries Nibblas ‘Itty Ring; in addition the mine is loaded with magic mushroom mounds. Each Shaman receives D6 Magic Mushrooms

Fall 2014 Campaign Part V

Scenario 4: Warbands
Ambush in the Bog
After receiving reports of an increase in goblin activity, a small relief force headed by Runesmith Sven Ironhaft is sent from Karak Hirn to reinforce the mines around Grung Byrn. As they cross through a marshland valley the group is ambushed.

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Dwarfs:
Runesmith Sven Ironhaft, Gromril Armor, Great Weapon, Rune of Stone
4 Thunderers, Light Armor, Shields
2 Units of 5 Quarrelers, Light Armor, Shields
3 Troll Slayers
Goblins:
Night Goblin Big Boss Skumwort Squigcatcher, Light Armor, Great Weapon
1 Unit of 14 Night Goblins, Spears and Shields, Standard and Musician
2 Units of 8 Night Goblins, Short Bows
5 Squig Hoppers
Stone Troll

The Battlefield: The battlefield is 48”x48”, with woods and hills on the east and west table sides. There is a marsh  roughly in the center.
Deployment: Both side have 48″x12″ deployment zones. The Night Goblins deploy to the north, the dwarfs deploy on the south. The attacking goblins have the first turn.

The game lasts for 8 turns.

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Rewards:
Dwarfs: If Runesmith Sven Ironhaft survives the battle you may enlist his services in the final battle. He comes with the following equipment: Gromril Armor, Great Weapon, 2 Runes of Spell Breaking, Rune of Stone, and Rune of Warding
Goblins: If the Stone Troll manages to survive the battle you may enlist his services in the final battle.

Early in the battle two of the slayers were taken out by goblin archers, but the remaining slayer managed to hack apart and chase down one of the archer units before being pin cushioned by their crazed comrades. The troll failed every stupidity test, literally stumbling across the battlefield leaving a trail of drool in his wake. The squig hoppers advanced on the left flank. They moved quickly through the woods before bursting out and routing one unit of quarrelers. The central fight was between the thunderers, joined by Sven, and the larger night goblin unit led by Skumwort. The dwarfs held fast until the squig hoppers smashed into their rear, the ferocity of their attack smashed the dwarfs’ defensive line. In the confusion Sven lost his footing in the bog and was cut down. The remaining dwarfs broke and ran, leaving the night goblins victorious.