Category Archives: Dwarfs

Fall 2014 Campaign Part I

Over View
This Campaign is designed to tell the story of a clash between a goblin force from the Worlds Edge mountains and a string of dwarf mines in the region where the Grey and Black mountains meet. Each scenario will influence the type and amounts of troops and resources available in the final scenario.
General Campaign Rules
Rewards are gathered over the course of the campaign and will be used in the final battle. They will be added to the unit lists in Scenario 6.
Dwarf Ale:
Dwarfs: At the beginning of the final battle, before deployment, any number of dwarf infantry units (but not characters or war machines) may be given dwarf ale. The unit gains the Drunkenness special rule.
Goblins: If the goblin player is victorious in scenario 3 and/or 5 he may raid the dwarf ale stores. At the beginning of the final battle, before deployment, D3 goblin units (not characters or war machines) may be given dwarf ale. The unit gains the Drunkenness special rule.
Drunkenness:
The affected unit gains +1LD and Stubborn. At the beginning of your turn roll a D6, on a 6 the unit is feeling the full effects of the dwarf ale and counts as having failed a stupidity test.
Ambush:
Beginning on turn 2 roll a D6, on a 4+ the unit appears on any table edge the controlling player wishes. On turn 3 it will show up on a 3+, on turn 4 a 2+. The unit automatically enters the board on a random table edge on turn five, as the unit has obviously gotten lost.
Flanking force:
After both armies have deployed, any unit may be deployed along either of the short table sides, outside of the opposing players deployment zone, with its back rank touching the table edge. This unit can act normally on the first turn of the battle, i.e. charge, cast spells, shoot etc. note that the unit still must test for animosity or drunkenness as usual.

The Grung Byrn Relief Force


The dwarf mines at Grung Byrn stretch deep into the heart of the Grey Mountains. Founded over two millennia ago, when dwarf surveyors from the Worlds Edge Mountains discovered iron and copper here. It has supplied neighboring holds, chiefly Karak Izor and Karak Norn ever since. What had initially started as skirmishes between miners and night goblins in the spring of imperial year 2521, quickly escalated into intense tunnel fighting. The lower defenses fell in the summer of Imperial year 2521, after Thane Dorin Onehand was eaten by a particularly unpleasant cave squig. Goblin activity increased in the surrounding area, culminating in the Slaughter of Winters Teeth pass IC 2523, where a diplomatic caravan heading from Karak Hirn, to Karak Norn was ambushed. Only Alrik Ranulfssons’ niece, Bera Ghunnarsdottier,
managed to survive the bloodbath. Word of the massacre reached Karak Hirn, prompting King Alrik to send a military expedition to Grung Byrn. A score of miners headed by Borri Brokkisson and master engineer Flakki Skalfsson were sent to shore up the mines defenses in the summer of IC 2523.

Heroes

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Flakki Skalfsson
Mast Engineer 129pts
Gromril Armor, Great Weapon, Brace of Pistols
Rune of Resistance
Rune of Luck
Rune of Stone

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Borri Brokkisson
Thane Battle Standard Bearer (165pts)
Gromril Armor
Master Rune of Gromril,Rune of Furry ,
Rune of Cleaving ,Rune of Speed

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Sven Ironhaft
Runesmith (144pts)
Gromril Armor, Great Weapon
Rune of Spell Breaking x2,
Rune of Stone
Rune of Warding

Core

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The Storm Clouds of Clan Wintersun

10 Thunderers (150pts)
Light Armor, Dwarf Handguns, Shields

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The Hunters of Iron Crag Hills

10 Quarrelers (120pts)
Light Armor, Crossbows, Shields

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Grung Byrn Miners
20 Warriors (225pts)
Heavy Armor, Great Weapons, Full Command

Special

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Deathbringer
1 Bolt Thrower (60pts)
Light Armor, Engineer

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Doombringer
1 Bolt Thrower (60pts)
Light Armor, Engineer

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Urk Grund

Grudge Thrower (150pts)
Light Armor, Engineer, Brace of Pistols
Rune of Accuracy, Rune of Penetrating

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The Grey Mountain Wanderers

10 Slayers (155pts)
7 Troll Slayers, 3 Giant Slayers

Rare

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The Wings of Grungni
Gyrocopter (140pts)

Total: 1498pts

The Mine Tunnels at Grung Byrn

I have been painting like crazy in an effort to complete the dwarf army before October. This past week, as I was writing scenarios for the campaign I am working on, I thought to myself “How can I have dwarfs and night goblins fighting an entire campaign above ground?” I decided I had to take a break from painting bolt throwers and build some sort of underground terrain. I had a big piece of styrofoam laying around and it inspired me to make an underground skirmish board. It’s pretty quick and dirty but it will have to suffice for the time being. IMG_1882.JPG I started by cutting the outlines of the trenches with a sharp blade. Then I used my fingers to break out the majority of the styrofoam, and used the blade to smooth and shape the tops and sides of the walls. Next I smeared drywall plaster all over the inside and let it dry overnight. IMG_1889.JPG The next morning I cut some squares out of cereal boxes, one for the floor in the beer room, and one for the ramp to the upper level. I shaped some sticks to look like supports and stuck them all around along the walls. Next I painted watered down PVA over the entire piece to keep it from melting when I primed it. I used straight PVA along the ground and sprinkled a thick layer of dirt on to it. IMG_1919.JPG

After the glue was dry I primed the whole thing black and let that dry. I used an old blister pack as a pallet and mixed up a brown from red, yellow and blue craft paint. In another blister pack I mixed up a watered down dark grey and painted it on all over, then I added a few splotches of browns where I thought it looked good. I dry brushed a very light grey over this and let the colors blend together a bit. I made a table from the cereal box, and painted some old dwarf standards and glued them to the walls in the beer room. To finish it off I added a few mushrooms here and there, and glued on some flock to act as moss.

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IMG_1935-0.JPG I hope to come back to this piece once I have a few more projects under control. I would love to add a few LEDs, maybe model them to look like torches.

Master Engineer Flakki Skalfsson

This was one of the first dwarf heroes I bought, I picked it up at the beginning of 6th edition. As with a lot of my dwarf army, I never got around to painting him, he just sat in my foam case for years. I was going to use my thane as the general for this army, but it just seemed to fit the fluff better for an engineer to be in charge of some miners and artillery. So I knuckled down and got some color on him.
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Here is a close up of his hammer (I still paint my gems like I did in 1999). IMG_1684.PNG

Warhammer Skirmish: The Griffins’ Nest

John and I managed to get a few games of Warhammer Skirmish in on Saturday. We play very informally, no points values, we just throw down what looks good and makes sense for what ever back story we make up.

For this game we decided that a griffin had ransacked an isolated alpine dwarf mining camp. After destroying the black powder stores, and feasting on the dairy goat, the griffin found Freyja, the camp brew frau, and kidnapped her. Returning from a long day of mining, the dwarfs discovered the carnage, and worse, the brewmaster was missing! Around the same time, a wandering giant slayer named Lokki the Unlucky strolled into the decimated camp. Thrilled at the idea of meeting a glorious death, Lokki joined the rescue party. Enraged by the thought of impending sobriety, the dwarfs set out to slay the monster and rescue Freyja.

The forces were as follows:

1 Giant Slayer

1 Prospector

4 Miners

5 Crossbow Dwarfs

Vs.

1 Imperial Griffin

IMG_1606.JPGThe dwarfs tracked down the beast at its’ nest. Lokki charged out ahead of the rest of the dwarfs, yelling oaths and curses as the griffin leaped into the air.

IMG_1608.JPGThe griffin dove at Lokki, ripping the dwarf apart in a spray of blood and gore.

IMG_1610.JPGThe miners rushed the distracted griffin, the crossbow dwarfs surrounded their quarry and began firing bolts at it.

IMG_1613.JPGProspector Thori swung his heavy pick, it made contact, slamming into the creatures’ chest. With a deafening screech the griffin flew into the air, the great gust of wind from its’ wings knocked two dwarfs to the ground. Crashing back to earth, two miners were caught in its’ crushing talons. Before the remaining miners had a chance to react, its’ claws ripped through their heavy mail, spilling more dwarf blood. Thori parried a strike, but his pick was wrenched from his hands, a second blow caught him in the head. He slumped to the ground in a crumpled heap.

IMG_1614.JPGWith all of the miners dead or bleeding out on the grass, the griffin focused its’ attention on the nearest crossbow dwarf, decapitating him with a snap of his beak.

IMG_1616.JPGTurning from its’ kill, the beasts’ eyes locked on Dorin. As the griffin flew at Dorin, a crossbow bolt caught the it under the wing. A spasm of pain shot through its’ body. The behemoth let out a ear piercing cry as it crashed into the earth, bowling over Dorin, and knocking the dwarf out cold.

IMG_1624.JPGTwo bolts slammed into the creatures flank. Shrieking and thrashing wildly, the beast flung the nearest dwarf, Gargrim, to the ground.

IMG_1625.JPGWith a sickening crunch Folki saw Gargrim crushed beneath the monstrosity. Folki raised his crossbow and fired a bolt. The monster reared as the shaft sank deep into its’ eye. Its’ death scream turned to a wheezing gurgle as it toppled to the ground.

Blood began pooling around its’ corpse as Folki made his way to the nest. The ground surrounding it was littered with bones and scraps of rotting flesh. The vile stench threatened to overwhelm him. Shouldering his weapon he peered over the edge, he could see the form of Freyja laying among the branches. Her golden hair was matted with blood, but he could see she was still breathing…

This game was a ton of fun. I really thought the griffin was going to take the day, as shot after shot failed to wound him. John was a great sport, allowing me to shoot at the griffin even when he was engaged in combat. The only catch being if a one was rolled to hit, the bolt hit one of the dwarfs instead. I just love close games like this. If that crossbow bolt had not wounded it, the griffin would have torn the last living dwarf to ribbons in the following turn. Grungni was with them this fight. Many thanks to John for bringing his imperial griffin model, and the hard cider.

Urk Grund

Urk Grund, or “Orc Hammer” in the tongue of men, is over five centuries old. Inscribed with powerful magic runes, Urk Grund has kept watch over the mountain pass leading to Karak Hirn for the last two hundred years. Constructed in I.C. 2000 during the reign of King Mendol Garilsson, this stone thrower has destroyed countless enemies. Named for its performance at the battle of the Twisted Crags, Engineer Skalf Longpipe managed to land a stone directly on Warboss Gorak Blackclaw, turning the huge orc into a gruesome smear, and routing his army. Urk Grund is now under the command of Skalfs’ son, Master Engineer Flakki. He, along with Borri Brokkisson, have assumed leadership of a small force of miners and artillery bound for Grung Byrn with the hope of clearing a goblin infestation in the mines.

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I was hoping to finish master engineer Flakki who accompanies the stone thrower, but instead here is a work in progress shot of him. I will complete him by the end of the weekend, as I told my friend John that I would paint his front rank of Empire Great Swords as a birthday gift and I need to get started on them.

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